handleImmovableCollisions 处理不可推动碰撞
handleImmovableCollisions
类型: MethodDeclaration
所属类: ActorCollider
定义位置: actor.ts
描述
处理不可推动碰撞
返回值
类型: void
源代码
位置: 第 1442 行
public handleImmovableCollisions(): void {
const self = this.actor
const ox = self.x
const oy = self.y
const half = this.half
const expansion = Scene.binding!.maxColliderHalf
// 获取探测范围所在的角色区间列表
const cells = Scene.actor.partition.get(
ox - half - expansion,
oy - half - expansion,
ox + half + expansion,
oy + half + expansion,
)
const count = cells.count
// 查找所有角色区间
for (let i = 0; i < count; i++) {
const actors = cells[i]!
const length = actors.length
// 查找区间中的所有角色
for (let i = 0; i < length; i++) {
const actor = actors[i] as Actor
if (actor !== self && actor.collider.immovable) {
ActorCollider.handleCollisionBetweenTwoActors(self, actor, 1)
}
}
}
}
文档生成时间:2025/7/7 12:07:06