followCircle 跟随目标角色(圆形模式)
followCircle
类型: MethodDeclaration
所属类: ActorNavigator
定义位置: actor.ts
描述
跟随目标角色(圆形模式)
参数 target
: 目标角色
参数 minDist
: 保持最小距离
参数 maxDist
: 保持最大距离
参数 offset
: 跟随位置偏移[-0.8 ~ +0.8]
参数 bufferDist
: 跟随缓冲距离
参数 navigate
: 是否开启自动寻路
参数 bypass
: 自动寻路是否绕过角色
参数 once
: 跟随一次(到达位置后停止移动)
参数
参数名 | 类型 | 描述 | 默认值 |
---|---|---|---|
target | Actor | - | - |
minDist | number | - | - |
maxDist | number | - | - |
offset | number | - | n0 |
bufferDist | number | - | n0 |
navigate | boolean | - | false |
bypass | boolean | - | false |
once | boolean | - | false |
返回值
类型: void
源代码
位置: 第 2165 行
public followCircle(target: Actor, minDist: number, maxDist: number, offset: number = 0, bufferDist: number = 0, navigate: boolean = false, bypass: boolean = false, once: boolean = false): void {
if (this.mode !== 'follow') {
this.stopMoving()
this.mode = 'follow'
} else {
this.movementPath = null
this.animBufferTime = 0
}
// 调整缓冲距离到合理范围
const width = Math.max(maxDist - minDist - 0.1, 0)
const buffer = Math.clamp(bufferDist, 0, width / 2)
this.target = target
// 设置最小和最大距离(至少是最小距离 + 0.1)
this.minDist = minDist
this.maxDist = Math.max(maxDist, minDist + 0.1)
this.minDistInner = this.minDist + buffer
this.maxDistInner = this.maxDist - buffer
this.followingOffset = offset
this.followingNavigate = navigate
this.bypass = bypass
this.followOnce = once
this.followTarget = this._circleFollowTarget
// 设置更新函数为:跟随角色
this.update = this.followTarget
}
文档生成时间:2025/7/7 12:07:06