getTargetNearest 获取目标角色 - 最近距离
getTargetNearest
类型: MethodDeclaration
所属类: TargetManager
定义位置: actor.ts
描述
获取目标角色 - 最近距离
参数 selector
: 目标角色选择器
返回值:目标池中符合条件的角色实例
参数
参数名 | 类型 | 描述 | 默认值 |
---|---|---|---|
selector | ActorSelector | - | - |
返回值
类型: Actor \| undefined
目标池中符合条件的角色实例
源代码
位置: 第 5290 行
public getTargetNearest(selector: ActorSelector): Actor | undefined {
let target: Actor | undefined
let weight = Infinity
const inspector = Actor.inspectors[selector]
const owner = this.actor
const targets = this.targets
const length = targets.length
for (let i = 0; i < length; i++) {
const actor = targets[i]
// 检查角色关系,并找出最近距离的目标
if (inspector(owner, actor)) {
const distance = Math.dist(owner.x, owner.y, actor.x, actor.y)
if (distance < weight) {
target = actor
weight = distance
}
}
}
return target
}
文档生成时间:2025/7/7 12:07:06