getTargetMaxThreat 获取目标角色 - 最大仇恨值
getTargetMaxThreat
类型: MethodDeclaration
所属类: TargetManager
定义位置: actor.ts
描述
获取目标角色 - 最大仇恨值
参数 selector
: 目标角色选择器
返回值:目标池中符合条件的角色实例
参数
参数名 | 类型 | 描述 | 默认值 |
---|---|---|---|
selector | ActorSelector | - | - |
返回值
类型: Actor \| undefined
目标池中符合条件的角色实例
源代码
位置: 第 5263 行
public getTargetMaxThreat(selector: ActorSelector): Actor | undefined {
let target: Actor | undefined
let weight = -1
const inspector = Actor.inspectors[selector]
const owner = this.actor
const targets = this.targets
const threats = this.threats
const length = targets.length
for (let i = 0; i < length; i++) {
const actor = targets[i]
// 检查角色关系,并找出最大仇恨值的目标
if (inspector(owner, actor)) {
const threat = threats[i]
if (threat > weight) {
target = actor
weight = threat
}
}
}
return target
}
文档生成时间:2025/7/7 12:07:06