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followRectangle // 跟随目标角色(矩形模式)

followRectangle

类型: MethodDeclaration

所属类: ActorNavigator

定义位置: actor.ts

描述

// 跟随目标角色(矩形模式)

参数 target: 目标角色

参数 minDist: 保持最小水平距离

参数 maxDist: 保持最大水平距离

参数 vertDist: 保持最大垂直距离

参数 bufferDist: 跟随缓冲距离

参数 navigate: 是否开启自动寻路

参数 bypass: 自动寻路是否绕过角色

参数 once: 跟随一次(到达位置后停止移动)

参数

参数名类型描述默认值
targetActor--
minDistnumber--
maxDistnumber--
vertDistnumber-n0
bufferDistany-n0
navigateboolean-false
bypassboolean-false
onceboolean-false

返回值

类型: void

源代码

位置: 第 2390 行

public followRectangle(
target: Actor,
minDist: number,
maxDist: number,
vertDist: number = 0,
bufferDist = 0,
navigate: boolean = false,
bypass: boolean = false,
once: boolean = false
): void {
if (this.mode !== "follow") {
this.stopMoving();
this.mode = "follow";
} else {
this.movementPath = null;
}
// 调整缓冲距离到合理范围
const width = Math.max(maxDist - minDist - 0.1, 0);
const buffer = Math.clamp(bufferDist, 0, width / 2);
const buffer2 = Math.clamp(bufferDist, 0, vertDist);
this.target = target;
// 设置最小和最大距离(至少是最小距离 + 0.1)
this.minDist = minDist;
this.maxDist = Math.max(maxDist, minDist + 0.1);
this.vertDist = vertDist;
this.minDistInner = this.minDist + buffer;
this.maxDistInner = this.maxDist - buffer;
this.vertDistInner = this.vertDist - buffer2;
this.followingNavigate = navigate;
this.bypass = bypass;
this.followOnce = once;
this.followTarget = this._rectangleFollowTarget;
// 设置更新函数为:跟随角色
this.update = this.followTarget;
}

文档生成时间:2026/2/1 16:51:38