getTargetFarthest 获取目标角色 - 最远距离
getTargetFarthest
类型: MethodDeclaration
所属类: TargetManager
定义位置: actor.ts
描述
获取目标角色 - 最远距离
参数 selector: 目标角色选择器
返回值:目标池中符合条件的角色实例
参数
| 参数名 | 类型 | 描述 | 默认值 |
|---|---|---|---|
selector | ActorSelector | - | - |
返回值
类型: Actor | undefined
目标池中符合条件的角色实例
源代码
位置: 第 5600 行
public getTargetFarthest(selector: ActorSelector): Actor | undefined {
let target: Actor | undefined;
let weight = -Infinity;
const inspector = Actor.inspectors[selector];
const owner = this.actor;
const targets = this.targets;
const length = targets.length;
for (let i = 0; i < length; i++) {
const actor = targets[i];
// 检查角色关系,并找出最远距离的目标
if (inspector(owner, actor)) {
const distance = Math.dist(owner.x, owner.y, actor.x, actor.y);
if (distance > weight) {
target = actor;
weight = distance;
}
}
}
return target;
}
文档生成时间:2026/2/1 16:51:38