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getMultipleActors 获取多个角色

getMultipleActors

类型: MethodDeclaration

所属类: CommandFunctionList

定义位置: command.ts

描述

获取多个角色

参数

参数名类型描述默认值
\{variable, position, area, width, height, radius, selector, teamId, activation\}`{
variable: VariableGetter
position: PositionGetter
area: 'rectangle' | 'circle'
width?: number
height?: number
radius?: number
selector: 'enemy' | 'friend' | 'team' | 'any'
teamId?: string
activation: 'active' | 'inactive' | 'either'
}`--

返回值

类型: CommandFunction

源代码

位置: 第 5995 行

protected getMultipleActors({variable, position, area, width, height, radius, selector, teamId, activation}: {
variable: VariableGetter
position: PositionGetter
area: 'rectangle' | 'circle'
width?: number
height?: number
radius?: number
selector: 'enemy' | 'friend' | 'team' | 'any'
teamId?: string
activation: 'active' | 'inactive' | 'either'
}): CommandFunction {
const setActor = Command.compileVariable(variable, Attribute.OBJECT_SET)
const getPoint = Command.compilePosition(position)
let getWidth: () => number
let getHeight: () => number
let getRadius: () => number
let getTeamId: () => string
if (teamId) {
getTeamId = Command.compileString(teamId)
}
switch (area) {
case 'rectangle':
getWidth = Command.compileNumber(width!, 0, 0, 512)
getHeight = Command.compileNumber(height!, 0, 0, 512)
break
case 'circle':
getRadius = Command.compileNumber(radius!, 0, 0, 256)
break
}
return () => {
const point = getPoint()
if (point) {
setActor(Scene.binding?.getMultipleActors({
x: point.x,
y: point.y,
area,
width: getWidth?.(),
height: getHeight?.(),
radius: getRadius?.(),
selector,
teamId: getTeamId?.(),
activation,
}))
}
return true
}
}

文档生成时间:2025/7/7 12:07:06