setAmbientLight 设置场景环境光
setAmbientLight
类型: MethodDeclaration
所属类: SceneContext
定义位置: scene.ts
描述
设置场景环境光
参数 red
: 红[0-255]
参数 green
: 绿[0-255]
参数 blue
: 蓝[0-255]
参数 easingId
: 过渡曲线ID
参数 duration
: 持续时间(毫秒)
参数
参数名 | 类型 | 描述 | 默认值 |
---|---|---|---|
red | number | - | - |
green | number | - | - |
blue | number | - | - |
easingId | string | - | '' |
duration | number | - | n0 |
返回值
类型: void
源代码
位置: 第 994 行
public setAmbientLight(red: number, green: number, blue: number, easingId: string = '', duration: number = 0): void {
const updaters = this.updaters
const ambient = this.ambient
if (duration > 0) {
let elapsed = 0
const sRed = ambient.red
const sGreen = ambient.green
const sBlue = ambient.blue
const easing = Easing.get(easingId)
// 创建ambient更新器
updaters.set('ambient', {
update: deltaTime => {
elapsed += deltaTime
const time = easing.get(elapsed / duration)
ambient.red = Math.clamp(sRed * (1 - time) + red * time, 0, 255)
ambient.green = Math.clamp(sGreen * (1 - time) + green * time, 0, 255)
ambient.blue = Math.clamp(sBlue * (1 - time) + blue * time, 0, 255)
GL.setAmbientLight(ambient)
// 过渡结束,延迟删除更新器
if (elapsed >= duration) {
updaters.deleteDelay('ambient')
}
}
})
} else {
updaters.deleteDelay('ambient')
ambient.red = red
ambient.green = green
ambient.blue = blue
GL.setAmbientLight(ambient)
}
}
文档生成时间:2025/7/7 12:07:06