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setInventory 设置库存

setInventory

类型: MethodDeclaration

所属类: CommandFunctionList

定义位置: command.ts

描述

设置库存

参数

参数名类型描述默认值
\{actor, operation, money, itemId, quantity, equipmentId, equipment, order1, order2, refActor\}`{
actor: ActorGetter
operation: string
money?: number | VariableGetter
itemId?: string | VariableGetter
quantity?: number | VariableGetter
equipmentId?: string | VariableGetter
equipment?: EquipmentGetter
order1: number | VariableGetter
order2: number | VariableGetter
refActor?: ActorGetter
}`--

返回值

类型: CommandFunction

源代码

位置: 第 6922 行

protected setInventory({actor, operation, money, itemId, quantity, equipmentId, equipment, order1, order2, refActor}: {
actor: ActorGetter
operation: string
money?: number | VariableGetter
itemId?: string | VariableGetter
quantity?: number | VariableGetter
equipmentId?: string | VariableGetter
equipment?: EquipmentGetter
order1: number | VariableGetter
order2: number | VariableGetter
refActor?: ActorGetter
}): CommandFunction {
const getActor = Command.compileActor(actor)
switch (operation) {
case 'increase-money': {
const getMoney = Command.compileNumber(money!)
return () => {
getActor()?.inventory.increaseMoney(getMoney())
return true
}
}
case 'decrease-money': {
const getMoney = Command.compileNumber(money!)
return () => {
getActor()?.inventory.decreaseMoney(getMoney())
return true
}
}
case 'increase-items': {
const getId = Command.compileString(itemId!)
const getQuantity = Command.compileNumber(quantity!)
return () => {
getActor()?.inventory.increaseItems(getId(), getQuantity())
return true
}
}
case 'decrease-items': {
const getId = Command.compileString(itemId!)
const getQuantity = Command.compileNumber(quantity!)
return () => {
getActor()?.inventory.decreaseItems(getId(), getQuantity())
return true
}
}
case 'gain-equipment': {
const getId = Command.compileString(equipmentId!)
return () => {
getActor()?.inventory.createEquipment(getId())
return true
}
}
case 'lose-equipment': {
const getId = Command.compileString(equipmentId!)
return () => {
getActor()?.inventory.deleteEquipment(getId())
return true
}
}
case 'gain-equipment-instance': {
const getEquipment = Command.compileEquipment(equipment!)
return () => {
const equipment = getEquipment()
if (equipment) {
getActor()?.inventory.gainEquipment(equipment)
}
return true
}
}
case 'lose-equipment-instance': {
const getEquipment = Command.compileEquipment(equipment!)
return () => {
const equipment = getEquipment()
if (equipment) {
getActor()?.inventory.loseEquipment(equipment)
}
return true
}
}
case 'swap': {
const getOrder1 = Command.compileNumber(order1)
const getOrder2 = Command.compileNumber(order2)
return () => {
getActor()?.inventory.swap(getOrder1(), getOrder2())
return true
}
}
case 'sort':
return () => {
getActor()?.inventory.sort(false)
return true
}
case 'sort-by-order':
return () => {
getActor()?.inventory.sort(true)
return true
}
case 'reference': {
const getRefActor = Command.compileActor(refActor!)
return () => {
const sActor = getActor()
const dActor = getRefActor()
if (sActor && dActor instanceof GlobalActor) {
sActor.useInventory(dActor.inventory)
}
return true
}
}
case 'dereference':
return () => {
getActor()?.restoreInventory()
return true
}
case 'reset':
return () => {
getActor()?.inventory.reset()
return true
}
}
throw new Error('Compiling Error')
}

文档生成时间:2025/7/7 12:07:06