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changeActorSkill 改变角色技能

changeActorSkill

类型: MethodDeclaration

所属类: CommandFunctionList

定义位置: command.ts

描述

改变角色技能

参数

参数名类型描述默认值
\{ actor, operation, skillId, skill, \}{
	actor: [`ActorGetter`](https://github.com/Open-Yami-Community/open-yami-doc/blob/main/i18n/zh/docusaurus-plugin-content-docs/current/script/yami/yami.command.d.ts#L152);
operation: "add" \| "remove" \| "remove-instance" \| "sort-by-order";
skillId?: string \| [`VariableGetter`](https://github.com/Open-Yami-Community/open-yami-doc/blob/main/i18n/zh/docusaurus-plugin-content-docs/current/script/yami/yami.command.d.ts#L87);
skill?: [`SkillGetter`](https://github.com/Open-Yami-Community/open-yami-doc/blob/main/i18n/zh/docusaurus-plugin-content-docs/current/script/yami/yami.command.d.ts#L183);
} | - | - |

返回值

类型: CommandFunction

源代码

位置: 第 7057 行

protected changeActorSkill({
actor,
operation,
skillId,
skill,
}: {
actor: ActorGetter;
operation: "add" | "remove" | "remove-instance" | "sort-by-order";
skillId?: string | VariableGetter;
skill?: SkillGetter;
}): CommandFunction {
const getActor = Command.compileActor(actor);
switch (operation) {
case "add": {
const getSkillId = Command.compileString(skillId!);
return () => {
const manager = getActor()?.skill;
const skillId = getSkillId();
const data = Data.skills[skillId];
if (manager && data && !manager.get(skillId)) {
manager.add(new Skill(data));
}
return true;
};
}
case "remove": {
const getSkillId = Command.compileString(skillId!);
return () => {
getActor()?.skill.delete(getSkillId());
return true;
};
}
case "remove-instance": {
const getSkill = Command.compileSkill(skill!);
return () => {
const skill = getSkill();
if (skill) {
getActor()?.skill.remove(skill);
}
return true;
};
}
case "sort-by-order":
return () => {
getActor()?.skill.sort();
return true;
};
}
}

文档生成时间:2026/2/1 16:51:39